Ming's Games
Here are some miscellaneous games I wrote.
This is a game I wrote with Yousif Al-Yousifi over a weekend for the
Global Game Jam. The theme of the jam was "repair." Although I wasn't
too keen on the theme of the jam, working with Yousif was fun because I
got to try out a lot of new stuff like Phaser, physics, and Typescript.
I made this game for the Games on Demand game jam where kids sent in
game ideas and jammers would try to make their games over a weekend.
I was looking at text adventure game engines, and TADS seemed like a
good engine that was limited by the fact that it doesn't work in a web
browser, so I decided to look into remedying that. It seemed like there
were a bunch of people working on TADS3, so to avoid stepping on other
people's toes, I ported TADS2 to HTML5 instead.
I was able to get into the TOJam game jam at the last minute, so I thought I would try to make a simple city builder to try and figure out how the economic models in city builder games are supposed to work. Rob Lopatto, a floating artist at TOJam provided some art for the experiment (if it looks good, Rob made it. Any art that looks bad or iffy was made by me).
My entry for the 2015 Indies vs Gamers game jam on GameJolt.
My entry for the 2015 AdventureJam
A multi-player party-style game written for the Toronto Global Game Jam 2015, where s a game is made in under 48 hours.
This is a game prototype for a murder mystery game that I've been thinking about. The idea is to make a game that lets players actually SOLVE criminal cases by modeling crimes as logic puzzles.
A side-scrolling adventure game retelling of the Little Mermaid story made
for TOJam 2012, the Toronto game jam where you try to make a game in three days.
Simple little HTML5 WebGL driving game.
This game was an experiment in building up a game around multiple
intersecting narratives. Unfortunately, the experiment didn't really work.
It was a real pain writing the code for Stolen Hearts, so I've written a little IF game editor to make it easier to write my next game. (Name of the IF editor to be decided later).
This is my first attempt at trying to write some interactive fiction. It's a tech demo that I used to try out my ideas for mouse-only browser-baed IF. Basically, I was trying to figure out what casual IF (interactive fiction for casual gamers) might look like.
Bake cupcakes and cookies by building and configuring industrial machinery.
A small JavaScript game that I entered into the Jay Is Games Casual Gameplay Design Competition 6. I came in 7th place!
This is a small gadget game that focuses only on the exciting part of
Texas Hold'Em--Going All-in!
I decided to make a little pony gadget that you can stick on your
Google search page. It came about because I was having a discussion
with a friend who wanted to try striking it rich by making a
complicated P2P system. I told him that successful companies don't
need to be based on complicated technology. As a demonstration, I said
that I could make a
piece of software that didn't actually do anything, and it could grab
a huge number of users really quickly. Hence, the pony. The pony was
eventually
featured on the Google
Blog!
My take on instant messaging.
A little VoIP app in Java.
This is a variation of the sliding tile game (often known simply as
a 15 Puzzle because of the 15 tiles hence the name of the game). I was
actually thinking of calling the game Roadwork or Roadplay, but I didn't
want to have to change the name in all of my code, so I just left it as
is.
A sort of lame hack & slash game
A mildly better Frogger-like game that I wrote somewhat more
recently
Silly game I wrote a long time ago
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